There's a lot of fuss about achieving genuine maturity in games. An uncomfortable amount of this discussion is coming from people who want to delegitimise games they dislike. But if they can use subjective definitions to their own purpose so can I.
My definition of maturity involves not caring what other people think. This doesn't mean taking the idea to its ridiculous extreme — you can still seek advice and treat other people well. But maturity is a particular sense of self that, at its heart, does not rely on how others perceive you. An identity secure enough not to amplify its own uniqueness either, just accepting it.
I've been pondering some ideas about mature entertainment. In particular, about people who will argue that something simple containing a lot of sex and/or violence is far more childish than a deeper story that is suitable for all-ages. The word "vacuous" gets used a lot to similar effect, as people glorify their own more-refined tastes.
This feels a bit inadequate to me. I see the distinction, but the value judgement included in the classification bothers me. There are a lot of multi-layered or otherwise complicated creations that I have very much enjoyed. At the same time, there is a lot to be gained from simplicity. I also find a lot of interest in things that appear simple, but looked at from another angle really are not. It's amazing how often people fail to look for that other angle.
Shallow Depths is about peeking beneath the surface of video games. More Information